Game Jams
Although projects created in game jams are usually not polished to perfection, I am still proud of these fast, short-lived games, created with love and dedication by a small group of friends and colleagues.
While in client projects I always have to balance game design with client expectations, budgets, and development timelines, game jams give me the opportunity to freely explore and experiment.
My role in these projects usually covers the whole range of development and depends on my teammates' expertise. I especially enjoy picking up tasks along the way and pushing the limits of what the team can finish within the deadline.
Client: Global Game Jam, AMaze Game Jam
Role: Game Designer / Developer / Illustrator / 3D artist / whatever is needed:)